Naughty Dog Releases The Last of Us Part 2 Remastered PS5 Pro Patch Ahead of Launch

Naughty Dog has released The Last of Us Part 2 Remastered PS5 Pro Patch, arriving two weeks ahead of the PS5 Pro’s official launch on November 7, 2024. This new update, version 1.2.0, significantly enhances the game on the upcoming PS5 Pro hardware. While PS5 base model players won’t experience the full range of improvements, some fixes and performance tweaks are included.

For those upgrading to the PS5 Pro, the patch brings the following key enhancements:

  • A new rendering mode using PlayStation® Spectral Super Resolution (PSSR).
  • A “Pro” mode, which renders at 1440p and upscales to 4K via PSSR, maintaining a smooth 60 fps target.
  • Performance and Fidelity modes have also been improved for better stability compared to the base PS5.

Lead programmer Vincent Marxen expressed his excitement about the patch, encouraging both new and returning players to enjoy the upgraded experience. The PS4-to-PS5 upgrade is still available for £10 / $10, giving players access to the PS5 Pro Patch and a major visual and performance leap.

This update ensures that The Last of Us Part 2 Remastered PS5 Pro Patch offers a top-tier experience, maximizing the potential of the new console.

The Last of Us 2

The Last of Us 2 Remastered Update 1.2.0 Patch Notes

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR).
  • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps.*
  • Performance and Fidelity rendering modes are still available and provide a smoother experience and higher framerates compared to the original PS5.*
  • *Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data.
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins.

Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway.

No Return

  • Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats.
  • Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills.
  • Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats.

Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning.

Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game.
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode.
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode.

Localization

  • Various minor localization fixes across multiple languages.

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